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Three steps to use 'getenv' (this has not been tested but the theory is good
;-):

1) Code the RPG prototype - the simple version would be (columns not correct):

 D GetEnv           Pr                *    ExtProc('getenv')
 D  WhichVar@                         *    Value Options(*String)

2) Use the function in your code:



D EnvData           S               80A    Based(EnvData@)

C                 Eval      EnvData@ = GetEnv('PATH')



3) Compile your code (using CRTBNDRPG if you wish) specifying *NO to the Default
Activation Group Parm and QC2LE for the Binding Directory.  That should be all
there is to it.


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