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>rpg programmers don't know anything about multi-threading and therefor I
>never would call any rpg programm or procedure synchronous via jni. I
>wouldrecommend to use stored procedures for programs and UDFs for
>subprocedures.

I'm confused.  Are you suggesting that the RPG programmer can't learn to
have synchronous JNI methods?

Wouldn't one or two nasty bugs be a sufficient teacher?


Larry W. Loen  -   Senior Linux, Java, and iSeries Performance Analyst
                          Dept HP4, Rochester MN




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