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On 06/06/2008, at 11:46 PM, Lim Hock-Chai wrote:

I've already tried what you suggested. I was getting the CEE0502 error (Missing operational descriptor).

That's what I suspected. The C manual states that unspecified parameter positions on a #pragma descriptor statement are treated as void (therefore no descriptor is passed).


I tried below and the SNDMSG procedure is getting a lenght of 0 for the 2nd parameter when calling CEEDOD:
#ifdef sndMsg_Prototype
typedef struct {
char value[10];
} sndMsg_msgID_T;

typedef struct {
char value[10];
} sndMsg_msgType_T;

typedef struct {
char value[10];
} sndMsg_msgFile_T;

typedef struct {
char value[10];
} sndMsg_msgLib_T;

typedef struct {
char value[10];
} sndMsg_msgQueue_T;

void
sndMsg(
const sndMsg_msgID_T *msgID,
const char *msgData,
const sndMsg_msgType_T *msgType,
const sndMsg_msgFile_T *msgFile,
const sndMsg_msgLib_T *msgLib,
const sndMsg_msgQueue_T *msgQueue);

#pragma map (sndMsg, "SNDMSG")
#pragma descriptor (void sndMsg(void, *))
#endif


The C program that call sndMsg looks like below:
char *msgData;
sndMsg_msgID_T msgID;
sndMsg_msgType_T msgType;

msgData = "Message Form TESTC";
memset(&msgID, ' ', sizeof(msgID));
memcpy(&msgID, "CPF9898",7);
memset(&msgType, ' ', sizeof(msgType));
memcpy(&msgType, "*ESCAPE", 7);
sndMsg(&msgID, msgData, &msgType,0,0,0);

You're passing a pointer to a null-terminated string. As far as C is concerned that's a pointer to an array of 1-byte elements.

The op-desc for such a thing is:

descType = 2 = Element

dataType = 3 = Null-Terminated string

Because a null-terminated string is passed no length value is passed hence the 0 you experience.

You will have to use the %STR BIF to process it or count the characters yourself.


________________________________

From: c400-l-bounces+lim.hock-chai=usamobility.com@xxxxxxxxxxxx on behalf of Simon Coulter
Sent: Thu 6/5/2008 5:08 PM
To: C programming iSeries / AS400
Subject: Re: [C400-L] Prototype *varsize field where CEEDOD is used in thecaller to determine the length




Not tested but see below:

On 06/06/2008, at 2:47 AM, Lim Hock-Chai wrote:

I've the following RPG export procedure, can someone help me
protoype this in C?
d SndMsg PR opdesc
d SndMsg PI opdesc
d MsgInId 10 const

A message ID is only 7 bytes.

d MsgInData 32766 const options
(*varsize:*nopass:*omit)
d MsgInType 10 const options(*nopass:*omit )
d MsgFile 10 const options(*nopass:*omit)
d MsgLib 10 const options(*nopass:*omit)
d MsgInQueue 10 const options(*nopass:*omit)

#pragma map (sndMsg, "SNDMSG")
void sndMsg( const char *, ... );

One required parameter, all others are optional.

To get C to pass descriptors:

#pragma descriptor (void sndMsg(*))

You can only specify a descriptor for defined parameters (i.e., not
optional ones). Even though you cannot specify a descriptor for the
optional parameters you will get a valid count (%parms). Not sure
what will happen if you try to retrieve a descriptor for an optional
parameter.


I tried below and is getting a CZM0879 compile error:

This is most likely caused by the prototype indicating a struct but
the #pragma says you want a string descriptor passed. A struct is not
a string.

#ifdef sndMsg_Prototype
typedef struct {
char value[10];
} sndMsg_msgID_T;


typedef struct {
char value[32766];
} sndMsg_msgData_T;

typedef struct {
char value[10];
} sndMsg_msgType_T;

typedef struct {
char value[10];
} sndMsg_msgFile_T;

typedef struct {
char value[10];
} sndMsg_msgLib_T;

typedef struct {
char value[10];
} sndMsg_msgQueue_T;


Why do this? The parameters are not structures in RPG so why force
them on the C programmer? C has no concept of fixed-length fields
anyway so the C programmer will have to ensure correct lengths and
padding unless your RPG uses the op-desc to handle NULL-terminated
strings.

You can't pass an op-desc for a structure anyway

Also C passes everything except arrays by value so passing a data
structure in this manner will likely cock things up.

void
sndMsg(
const sndMsg_msgID_T *msgID,
const sndMsg_msgData_T *msgData,
const sndMsg_msgType_T *msgType,
const sndMsg_msgFile_T *msgFile,
const sndMsg_msgLib_T *msgLib,
const sndMsg_msgQueue_T *msgQueue);

Close but:
1) All parameters are required whereas the RPG prototype has only
one required parameter.
2) Pointers to structs--weird from a C perspective.

#pragma map (sndMsg, "SNDMSG");

This is because RPG mono-cases procedure names. I would change that
on the RPG prototype:

d SndMsg PR opdesc extproc('sndMsg')

which will cause RPG to keep the case-sensitive name so other
languages won't have to map the name.

#pragma descriptor (void sndMsg(void,*))

This says no op-desc for first parm, op-desc for second, and no op-
desc for any others, which is not what you want.


#endif
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Regards,
Simon Coulter.
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at http://archive.midrange.com/c400-l.


Regards,
Simon Coulter.
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