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The trouble with these categories, as I see it, is that they are not applied only to literals. Maybe the numerics are - there can't be any "text" as such. But they are things like positions in O-specs and lengths in D-specs.

As to user symbols, that effects both some literals and some names at the same time.

I would still like to learn what these mean - to me this is very cryptic - I pressed F1 while in the styles list and got nothing specific. Also nothing on Google, at least not easily found.

So we still have this woefully-under-documented application. Still, it's what I like to work in now.

Vern

On 9/26/2013 12:27 PM, Gary Thompson wrote:
Stu, interesting, can you explain how I might associate
"User Symbol" with a particular literal ?

Ken, thanks for asking!

-----Original Message-----
From: wdsci-l-bounces@xxxxxxxxxxxx [mailto:wdsci-l-bounces@xxxxxxxxxxxx] On Behalf Of Stuart Rowe
Sent: Thursday, September 26, 2013 11:21 AM
To: Rational Developer for IBM i / Websphere Development Studio Client for System i & iSeries
Subject: Re: [WDSCI-L] String Literals in CLLE VS RPGLE

Oh but it DOES have that, just not called "literals". There is "Numeric"
and "Numeric2" for numeric literals appearing in different places. Also "User Symbol" and "User Symbol2" for character literals. I know because I had to find them to make them black (personally I hate them being colored). For the SQL flavor, there are "SQL Numeric Constant" and "SQL Character String Constant".

Stu



On Thu, Sep 26, 2013 at 12:07 PM, Ken Killian <kkillian@xxxxxxxxxxxx> wrote:

Why is that I can format string Literals inside of CLLE, but not
inside RPGLE?

I am talking about this preference:

Windows>Preference>Lpex Editor>parsers>parser Styles
CL has "Literals" for color formatting...

While RPG, ILERPG & ILERPGSQL does not have the option for "Literals"...

I would think there might be RFE. If there is one, I would certainly
vote for that!

To see my literal in a different color, was the first thing I loved
about color syntax. It is the most used feature in my other tools. It
just seems strange that LPEX for RPG does NOT have this... <Big Frown>

I am stuck using good old NotePad++ to edit my complex literal statements.
<frown>


-Ken Killian-
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