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Regarding CALL's....

There's no reason you'd need to find the CALLed program to create a
prototype. Everything you need is already available in the calling
program: called program name, number of parameters, and the size and
type of each parameter.

In fact Linoma's tool has an option to covert CALL/CALLB to CALLP.

I highly recommend Linoma's tool. IIRC back in 2006 it was only $500
for a P10 box.

Back in 2006, when I worked at a place that had the Linoma tool, I
posted a list of the options it as. I have reposted them in the past,
so here they are again...
http://archive.midrange.com/rpg400-l/200609/msg00359.html

RPG Wizard by Linoma (RPGWIZ)

Type choices, press Enter.

From file . . . . . . . . . . . QRPGLESRC Name, QRPGSRC,QRPGLESRC
Library . . . . . . . . . . . *LIBL Name, *LIBL
From member . . . . . . . . . . Name, generic*, *ALL
From type . . . . . . . . . . . *RPG4 RPG, RPT, RPG38,RPT38...
To file . . . . . . . . . . . . QRPGLESRC Name, QRPGLESRC,*FROMFILE
Library . . . . . . . . . . . *FROMLIB Name, *FROMLIB, *LIBL
To member . . . . . . . . . . . *FROMMBR Name, *FROMMBR
Replace existing To member(s) . *YES *NO, *YES
Target OS/400 release . . . . . *CURRENT *CURRENT, VxRx
Format of calculation specs . . *FREE *FREE, *FIXED
Examine field attributes . . . . *YES *NO, *YES
Expand copy members . . . . . . *NO *NO, *YES
Redefine data structures . . . . *YES *NO, *YES
Redefine *LIKE DEFN fields . . . *YES *NO, *YES
Redefine calc. defined fields . *YES *NO, *YES
Convert left hand indicators . . *YES *NO, *YES
Convert opcodes to BIFs . . . . *YES *NO, *YES
Convert key lists (KLIST) . . . *YES *NO, *YES, *YES2
Insert file I/O BIFs . . . . . . *YES *NO, *YES, *YES2
Convert ADDs/SUBs to EVALs . . . *YES *NO, *YES, *YES2
Convert Z-ADDs/Z-SUBs to EVALs *YES *NO, *YES, *YES2
Convert MULTs to EVALs . . . . . *YES *NO, *YES, *YES2
Convert DIVs to EVALs . . . . . *YES *NO, *YES, *YES2
Convert MOVE(L)s having *BLANK *EVAL *NO, *EVAL, *CLEAR
Convert MOVE(L)s having *ZERO . *EVAL *NO, *EVAL, *CLEAR
Convert MOVEs having data . . . *EVAL *NO, *EVAL
Convert MOVELs having data . . . *EVAL *NO, *EVAL
Convert MOVEA operations . . . . *YES *NO, *YES
Convert CASxx operations . . . . *YES *NO, *YES
Convert CAT operations . . . . . *YES *NO, *YES, *YES2
Convert DOs to FORs . . . . . . *YES *NO, *YES
Convert LOOKUP operations . . . *YES *NO, *YES
Convert SCAN operations . . . . *YES *NO, *YES
Convert *ENTRY PLIST . . . . . . *YES *NO, *YES, *YES2
Convert Subroutines to Procs . . *NO *NO, *YES
Convert CALLs and CALLBs . . . . *YES *NO, *YES, *YES2
Convert GOTO operations . . . . *YES *NO, *YES
Compress expressions . . . . . . *YES *NO, *YES
Highlight comments . . . . . . . *YES *NO, *YES
Fixed-form comment designator . *SLASHES *LEAVE, *ASTERISK,*SLASHES
Comment specification types . . *REMOVE *LEAVE, *REMOVE
Comment designator on blanks . . *REMOVE *LEAVE, *REMOVE
Case for specification types . . *LOWER *LEAVE, *LOWER, *UPPER
Case for unchanged logic . . . . *MIXED2 *LEAVE, *LOWER,*UPPER...
Case for changed and new logic *MIXED2 *LOWER, *UPPER,*MIXED...
Case for in-line comments . . . *LOWER *LEAVE, *LOWER, *UPPER
Case for right-hand comments . . *LOWER *LEAVE, *LOWER, *UPPER
Free-form indent nested logic . *INDENT2 *LEAVE, *INDENT0,*INDENT1...
Document nested logic . . . . . *NO *NO, *YES
Source date on converted lines *KEEP *KEEP, *TODAY, *ZEROS

Charles Wilt

On Wed, Jul 29, 2009 at 6:52 AM, Vern Hamberg<vhamberg@xxxxxxxxxxx> wrote:
John

This is where Linoma's product shines - it changes MOVEs to EVALs -
always has - and that makes going to free form pretty painless. I've not
seen its conversion to free-form, but I have to believe it is similarly
more functional.

This is kind of frustrating - most MOVE operations are pretty easily
replaced with some kind of EVAL - IBM know best what these can be. Wish
they'd done more with the wizard.

Another item that does not convert is regular CALLs - these work nicely
as CALLP, but you have to have a prototype. That information to use for
creating that prototype is not always available directly in RPG source,
I believe. So it'd take finding the actual program, maybe, and
extracting from its body the parameter data types. Or prompt us for
those values. Now that'd be a huge help.

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