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Joe - and through you to Bill!

I believe I saw one of the presenters at RPG & DB2 Summit say that there are not only snippets, but templates one can set up in WDSC. It seems it is possible to modify existing ones, or add new ones to do what Bill wants to do - if he's already set up these things in Linoma's fine product, he would have to take the same time to get the same thing in WDSC - we (including me) tend to forget that we have set up our comfortable tools over many years. We think we should have everything in WDSC that has taken a long time to establish in a different IDE. Yes, PDM and SEU, and even Programmer's Menu (blast from the past) are an IDE.

I agree that sharing resources seems a weak point in Eclipse in general, and WDSC in particular. There have been some suggestions about exporting, about making a base workspace that can be distributed for new installs, but this could be a lot better. Or it could be I just don't know enough yet - no surprise there!

Vern

At 07:37 AM 10/12/2007, you wrote:

> From: Bill Barnes
>
> I have had problems compiling with WDSc and have gone to the Green
> Screen to compile and had the program compile successfully. Library
> lists were identical on both sides.

Since when? The only time I run into that issue is when I make changes on
the host (such as adding new fields to a file) and don't refresh my cache.


> WDSc still has problems, albeit small ones, but they are annoying.

Such as? I mean, other than where it doesn't match up to Linoma's tool,
where is it lacking?


> The RPG Converter is not near as robust as RPGTOOLBOX from Linoma.

I agree on this one. There is a need to explain to people how to prepare
their programs for conversion to /free.


> Snippets in WDSc are not as friendly
> as RPGTOOLBOX and can't be easily shared. I will start out a new
> program on the Green Screen because I can use a snippet I wrote to
> create a shell program with all the standard names and structures this
> shop uses. In WDSc the shell produced needed a lot of tweaking manually
> before it was useable and was more trouble than it was worth. If Linoma
> ever makes a plug in for WDSc for their RPGTOOLBOX package it would
> certainly help.

This is not standard SEU functionality, Bill. If you wanted, you could
write your own plug-in to WDSC to do this sort of thing, and Buck has been
telling us about a macro scripter that can be installed. The fact that WDSC
doesn't do what RPGTOOLBOX does is not a knock on WDSC, it's just your
preference for a third-party tool--one that doesn't support WDSC.

I don't mean to argue, Bill. Are the issues above a legitimate reason to
not use WDSC? Maybe they are for you. But then again, maybe if you
invested some time in learning the scripting tool or even learning Java, you
could extend WDSC yourself exactly to your liking and be even more
productive than with the Linoma tool.

It's just a thought.

Joe

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