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On 06-Oct-2016 18:53 -0500, Buck Calabro wrote:
On 6 October 2016 at 17:31, Peter Dow wrote:
The remaining question is why when I pass a pointer from the CL, it
doesn't seem to be pointing to the correct data.
Is the RPG program being compiled with any level of OPTIMIZE() other
than *NONE?

The /problem/ noted with the compiler and/or debugger, for the inability of EVAL to display the values, must be taken in the context of the OP; i.e. must be understood, that this scenario is work being done on a V5R4 system. The same results are seen also on V6R1, with the given source, using OPTIMIZE(*NONE).


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