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Alan, I believe you are probably onto something there, we tend to forget the
simple origins of the language and can be quite critical of RPG for that
reason. Although the language has developed significantly, over the years,
there are a number of people who, without understanding the origins of the
language, are still critical of some of the perceived short-comings.


Norm Dennis

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Alan Cassidy
Sent: Monday, 25 November 2013 9:02 PM
To: RPG programming on the IBM i (AS/400 and iSeries)
Subject: RE: INLR no longer required?

I think maybe that H1 indicator serving the purpose might have started with
what to do with running out of input cards in the primary-file hopper, and
giving you a chance to put more cards in. Otherwise, letting it go straight
to LR would not do if you had more cards than fit in the hopper, and your
program would print the grand totals before you were ready! :-)

(Not knowing the "why" of something always bothered me..)

Alan


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Norm Dennis
Sent: Saturday, November 23, 2013 8:53 AM
To: 'RPG programming on the IBM i (AS/400 and iSeries)'
Subject: RE: INLR no longer required?

Halt indicators give options but I can't remember precisely.
(0 23) come to mind, maybe (0123), too much water under the bridge (beer
under the belt :-)


Norm Dennis

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Barbara Morris
Sent: Saturday, 23 November 2013 9:29 AM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: INLR no longer required?

On 11/22/2013 1:32 PM, Englander, Douglas wrote:

There is, however, an H1 (halt) indicator on a CHAIN statement that
gets
turned on if the CHAIN fails.

Learn something new every day! I had no idea that setting a halt indicator
would satisfy the compiler that the program could end.

--
Barbara
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