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On 8/19/2013 8:27 PM, James H. H. Lampert wrote:

Is there a way to suppress the call stack entirely, and avoid the long
pause?


Are you using the QIBM_RPG_JAVA_EXCP_TRACE environment variable to enable the stack trace? Unlike other Java-related environment variables that are only checked at JVM startup, the RPG runtime checks that one for every Java method call that gets an exception.

So you could turn it off (remove it or set it to a value other than 'Y') when you expect a Java exception on a method call, and then turn it back on after the call. But then you miss getting the stack trace for different exceptions than the ones you expect.

So maybe better would be to embrace the stack trace and add some code in your RPG program to write additional information (RPG program, timestamp, what exceptions are considered ok at that point, etc) to stderr when you get a Java exception, to put the stack trace in context.


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