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Of course you see the source of the SQL statement - what do you think

SELECT COUNT(*)

is, other than the beginning of a SELECT statement? The rest of the statement is on the following lines.

HTH
Vern

On 11/30/2011 10:34 AM, Mark S. Waterbury wrote:
Hi, Steve:

It is stored in the primary associated space of the program object.

To see it, issue:

DMPOBJ OBJ(yourlib/yourpgm) OBJTYPE(*PGM)

Then issue WRKSPLF to view the QPSRVDMP spool file listing and search
for "ASSOC" ...

HTH,

Mark S. Waterbury

> On 11/30/2011 10:42 AM, Steve Richter wrote:
When CRTSQLRPG runs it places the converted SQLRPG -> RPG code in a srcmbr
in QTEMP/QSQLTEMP. When I look at the QSQLTEMP code I don't see the text of
the sql instructions. Just a call to SQLRT.

How is it I can compile and run the source in QSQLTEMP without the sql
instruction text being passed to any of the SQL processor programs?

this is the rpg code in QSQLTEMP that runs the SQL instruction:

C*EXEC SQL
C* SELECT COUNT(*)
C* INTO :VCOUNT
C* FROM BOLMSTRH
C* WHERE BOL2DH = :VBOL2D
C*END-EXEC
CL0 Z-ADDVBOL2D SQL005
CL0 Z-ADD-4 SQLER6 1
CL0 CALL SQLRT
CL0 PARM SQLCA
CL0 PARM SQL000
CL0 SQL004 IFEQ '1'
CL0 Z-ADDSQL006 VCOUNT
CL0 END

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