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Dennis,

I think you've understood the question. I wanted to make sure that changing the pointer value would not overlay "undefined" memory.

Note to Chuck: RPG does respect the subscript for the assign:
Array1Ptr = %Addr( Array1( 10 ))

-mark


At 3/8/2011 01:02 PM, you wrote:
The right thing to do, is to not DIM the ARRAY2 variable, since you don't know what the individual coming behind you might do.

But the answer to the question I think you asked, is that the mere setting of a pointer does not cause memory to be overlaid. Something must be done with a variable that's based on the pointer in order for that to happen.

Did I understand the question?

"M. Lazarus" <mlazarus@xxxxxxxx> wrote:

> Given this code:
>
>D Array1 DS Dim( 10 )
>D Field1 2a
>D Field2 75a
>
>D Array2 DS Dim( %Elem( Array1 ))
>D Based( Array1Ptr ) Inz( %Addr( Array1 ))
>D Field1a Like( Field1 )
>D Field2a Like( Field2 )
>
>D Array1Ptr s *
>
> /Free
> Array1Ptr = %Addr( Array1( 10 )) ;
> ...
>
> At this point, the first element of Array2 should be positioned
>over the last element (#10) of Array1. Assuming I don't attempt to
>access element 2 in Array2, is this safe to do or will the shift of
>Array2, elements 2-10, overlay memory it shouldn't?
>
> -mark


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