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Likewise, I hadn't been informed (maybe I missed it, but...) that there were
multiple occurrences.

Dennis Lovelady
http://www.linkedin.com/in/dennislovelady
--
"Don't talk about yourself; that will be done when you leave."
-- Wilson Mizner


The code below is not what you said, you said "I simply CLEAR MYDSNAME
and voila!". Now if you had said loop through the array of structures
and CLEAR MYDSNAME...


Pseudo code, assuming that myDS is a datastructure based on pDS, and
pDS...

pDS = %Alloc(%Size(myDS) * NBR_OF_ENTRIES) For I = 1 to NBR_OF_ENTRIES
Clear myDS
pDS += %Size(myDS)
endfor

...you are telling me that won't work? Sheesh I'd better go back and
fix all the production programs I have using this technique!

Dennis Lovelady
http://www.linkedin.com/in/dennislovelady
--
"Don't let your opinion sway your judgement."
-- movie mogul Samuel Goldwyn


Yes, I'm basing a datastructure. I'm creating a 2D array that can
handle more than the limit at v5r4. Pretty easy to blow through the
limit.
If I
was at 6.1 or 7.1 I wouldn't need to do this, but here I am.

I'm not sure that what you said is true Dennis. How is CLEAR going
to
wipe out dynamically allocated memory? I think you are slightly
misunderstanding what is going on.... unless CLEAR can do way more
than I thought.


Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777



"Dennis Lovelady" <iseries@xxxxxxxxxxxx> Sent by:
rpg400-l-bounces@xxxxxxxxxxxx 10/28/2010 11:35 AM Please respond to
RPG programming on the IBM i / System i <rpg400-l@xxxxxxxxxxxx>


To
"'RPG programming on the IBM i / System i'" <rpg400-l@xxxxxxxxxxxx>
cc

Subject
RE: Memory being reused by %alloc on second call to program.






Not sure about anyone else, but usually when I allocate memory, it's
because I want to base a data structure on it.

So, once I have the basing pointer set, I simply CLEAR MYDSNAME and
voila!
Instant clearing, with the additional benefit that numerics are
"cleared"
to
the correct format, and alphas are blank.

Dennis Lovelady
http://www.linkedin.com/in/dennislovelady
--
"Don't knock the weather; nine tenths of the people couldn't start a
conversation if it didn't change once in a while."
-- Kin Hubbard


Bryce;

This is just my opinion, but your logic should be redesigned to
track, in this case, the number of records/array elements populated
and
return
that to the caller also.

Baring that, no a rclrsc won't help, even if this was an OPM
program.
RPG's %Alloc or %ReAlloc does not have a "fill with" parameter,
like
C
does, so you have to initialize it yourself using the C memset
function.
You could also use the C alloc/realloc functions instead of the RPG
bifs.

Duane Christen


--


Duane Christen Senior Software
Engineer
(319) 790-7162
Duane.Christen@xxxxxxxxxx

Visit PAETEC.COM


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-
bounces@xxxxxxxxxxxx] On Behalf Of Bryce Martin
Sent: Thursday, October 28, 2010 9:38 AM
To: RPG programming on the IBM i / System i
Subject: Re: Memory being reused by %alloc on second call to
program.

I was wondering if I'd need to do that. What is the
easiest/quickest way to initialize the memory? Could I do a rclrsc
upon returning to the first screen in ProgramA? The StoredProc has
*inlr=*on so I'm guessing the RCLRSC won't do anything.


Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777



Charles Wilt <charles.wilt@xxxxxxxxx> Sent by:
rpg400-l-bounces@xxxxxxxxxxxx 10/28/2010 10:20 AM Please respond to
RPG programming on the IBM i / System i <rpg400-l@xxxxxxxxxxxx>


To
"RPG programming on the IBM i / System i" <rpg400-l@xxxxxxxxxxxx>
cc

Subject
Re: Memory being reused by %alloc on second call to program.






Working as designed...

In any language, you should always initialize newly allocated
memory; if you code depends on it.


Charles

On Thu, Oct 28, 2010 at 9:36 AM, Bryce Martin <BMartin@xxxxxxxxxxxx>
wrote:
I have written my first external stored procedure and it uses
dynamic
memory allocation to create a couple of 2D arrays. The problem
that
I'm
seeing is this...

ProgramA using CLI calls StoredProc. StoredProc
%alloc/%realloc/%dealloc
and uses a regular static array for returning a result set.

ProgramA is two screens. First screen has fields to search by.
If
I
enter criteria and hit enter ProgramA then calls StoredProc.
ProgramA
then processes the ResultSet and puts it into a subfile for
viewing.
If
I
F12 back to the first screen and change my search criteria to
something
that shouldn't return results it still does but refined by
whatever
I
just
searched by. If I F3 out of ProgramA then all the memory used by
the
StoredProc is released even if I don't do a RCLACTGRP of
ProgramA's activation group. If I search a second time after
doing the full
exit
by
the criteria that should not return results then it works and
returns
no
results. (no results could also be a search that is too generic
to
have
good results, this is handled by the StoredProc).

In the StoredProc I am doing the following Destroy call, the
DestroyArray() procedure just take a pointer to an array memory
address
and does a dealloc(n) pWholeArray;

pArrayElem = *null;
DestroyArray(pWholeArray);
pWholeArray = *null;

I nulled the pointers for good measure but that didn't do
anything.

It looks like the second call is doing an %alloc and starting at
the
same
memory address as the previous call had done. So when I %alloc a
block
the memory already contains the data from the previous call. How
do
I
handle this?

Thanks
Bryce Martin
Programmer/Analyst I
570-546-4777
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