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Actually, I think it has more to do with maintaining the integrity of the
code. When you have a couple of million lines of code, it is not nice (or
practical) to have to rewrite every time IBM thinks of a new way to do
something. Not necessarily a better way, just a different way. When the code
has all kinds of different techniques to do the same thing, it makes it a
maintenance nightmare.
Personally, I think those kind of programmers who absolutely have to code in
the latest, greatest method without regard to what the rest of the code
looks like should be FIRED!!! Or shot!!! Preferably both.

Just my .02
Tom

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of Scott Klement
Sent: Tuesday, September 28, 2010 10:30 AM
To: RPG programming on the IBM i / System i
Subject: Re: Convert from free to fixed

Hi Vern,

Nothing wrong with it - some think tried and true techniques should
never be used, just because they aren't their hottest new thing.

Frankly, that's not a common problem in the RPG community.

A much more common problem is to use old, clumsy, outdated techniques
just because folks are used to them. RPG programmers almost always hang
on to outdated techniques long after better ones arrive, just because
"we've always done it that way."


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