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According to the S/36 Compatible RPG II User's Guide and Reference at
http://publib.boulder.ibm.com/infocenter/iseries/v5r4/topic/books/c0918180.pdf,
RPG II implemented CASxx. No mention though of CABxx.

Bruce

On Thu, Mar 4, 2010 at 7:36 AM, Michael Ryan <michaelrtr@xxxxxxxxx> wrote:

No...I'm pretty sure RPGII had those toward the EOL of the S/36. I remember
the RPGII 1/2 release had those...I think.

On Thu, Mar 4, 2010 at 8:07 AM, Vern Hamberg <vhamberg@xxxxxxxxxxx> wrote:

Well, it's been so long, I probably added those. I actually started out
on a 38 with III.

That just makes II even worse!!

Vern

Terrence Enger wrote:
On Tue, 2010-03-02 at 21:07 -0600, Vern Hamberg wrote:

LOL - any code from RPG II land is probably going to have a slough of
indicators and CABxx and CASxx - the command is not going to change
those - you need the extended functionality of Linoma's tool for that.
It will change a lot of that stuff for you. Maybe even Craig
Rutledge's
tool will do some of it, not sure.


Hmm, this is a real memory test for me, but are you sure that RPG II
had
the CABxx and CASxx opcodes? I only remember these from RPG III.

CVTRPGSRC, of course, does not claim to work for RPG II.

Cheers,
Terry.



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