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For the record, testing for "not equals" is not a double negative. That would be something like "not not equals" (does that even compile?) The phrase double negative implies redundancy, which David's "if" statement doesn't have.

Personally, the way I structure my conditions is so the first true result is expected to be the most common result of the condition.

-Kurt

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Dennis Lovelady

IF MyFlag <> gYES;

My first comment is that double negatives (if something not equal yes then..
else..) drive me up a wall. Maybe it's just me, but at a minimum the cases
should be reversed. If = no then ... else ...

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