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On 19/12/2009, at 4:02 AM, GKern@xxxxxxxxxxxxxxxx wrote:

Now I just looked at the socket tutorial and see that the recv api in the
tutorial uses a pointer to the buffer instead of a defined variable.
Perhaps this is where my problem (and confusion) is.

No real difference in effect. The main benefit to using a buffer is that you can expand it once it's full if you need to stuff more data in it (presuming you haven't yet reached the magic end-of-data marker AND you haven't reached the maximum buffer size). Doing that with a fixed-length variable is a bit harder.

In both cases you are reading socket data into a storage location. In both cases you need to handle filling up that space.

With the buffer YOU are responsible for storage management. With a fixed-length variable the system is responsible. Although you can cheat and declare a large fixed-length variable, get a pointer to it, and treat it like a buffer.

Note that you don't necessarily need to receive the end-of-data marker before you can process the data. Deal with what you've received at this point and then get the rest.

Regards,
Simon Coulter.
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