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It works the same way it always has....

D UDS
D Blah 1 5
D BlahBlah 6 10

There are other, newer ways of reading the LDA as well, such as via the IN and OUT op-codes... but the old fashioned way still wroks the same as it always has.

I guess I don't understand what difference it makes whether the programs call each other...?


James Lampert wrote:
Can somebody point me in the direction of an example of two ILE RPG programs, neither of which calls the other, communicating with each other via the Local Data Area?

Preferably without doing an IN on all *DTAARAs known to the program?

When I RTFM on this one, all it does is make me go cross-eyed.



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