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Murphy, Mark wrote:
Alternately you could use data queues to do this, and the RPG will
wait exactly until the asynchronous process is finished.

That seems to be a pretty round about way to get a delay. It can also cause confusion ... as someone else who's looking at the code might think the data queue is supposed to actually supply data,
Calling sleep() or DLYJOB makes a lot more sense to me.

david


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