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On 11-Nov-07, at 1:00 PM, Larry Ducie wrote:

We all know RPG is not a mutlti-threaded language, but would it be
reasonable in RPG to use pthread_create() to create new threads and use
pthread_mutex_lock() and pthread_mutex_unlock() to protect critical code?

I wouldn't try it until V6R1 is available Larry. I'll leave it to Barbara to provide a definitive answer - but I believe that the problem is that you _can't_ "protect critical code" - because some of the most critical pieces are in the RPG runtime which is not thread safe until V6R1. Therefore without an intimate understanding of which bits of run-time are used when, you have no way of protecting it.

Jon Paris

www.Partner400.com
www.SystemiDeveloper.com



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