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Joe Pluta wrote:
> This is the essence of polymorphism: call the same
> method for different objects and the underlying code
> will do what it's supposed to do.

How does one do that in RPG without IF or WHEN? My RPG experience and habits didn't help take the concept to heart and become fluent creating classes. Reading the Javadoc and consuming a class is a lot like using a service program's procedure in an RPG mainline, but building the foundation classes so they can be usefully subclassed does not seem like building an RPG service program.
--buck

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