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Phil,

I probably should restate the "the basics of programming that you use every day in RPG will serve you well" then.

What I meant was that things like variables, arrays, loops, calculations and many of things things we are familiar with in a procedural language are also present in Java so making the transition from a "for loop" in RPG to a "for loop" in Java wasn't that difficult for me (for example). Where I had issues was in designing classes and methods that were truly objects. I was doing some heavy mental gymnastics in thinking in objects and I STILL have issues when I design classes as to what should be an abstract class vs an interface vs a "regular" class. I move more comfortably between RPG and Java now but I still trip over the object stuff from time to time.

So it was the very basic "programming concepts" that were easy (to me at least) to move to Java. Designing an object that contained both data and processes for managing the data within the object was the hard jump for me to make.

Pete


Phil Kestenbaum wrote:
Pete, How would you describe the RPG background as serving well in
object oriented programming? When I was studying this, I instinctively
was trying to make this connection, unsuccessfully.

Thank you,
Phil

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