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On an iSeries why would any one compiler generate different code than another?

You mean why would Cobol's MOVE CORRESPONDING not generate the exact same machine code as RPG's MOVE? I'm only a baby (I just HAD to write a compiler for Knuth's MIX language) but it seems to me that two compiler teams would craft different results. Much like you and I would write slightly different A/P check printing programs if given the exact same assignment.
--buck

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