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I don't mind it in C but, for some reason, it just  doesn't look right
in RPG.  I've used it though.

If RPG used a different operator for equivalency and assignment or had
a ternary operator,  it would be much clearer.  More flexible with the
ternary operator too.

In C:
    var1 = (var 2 == value);
          OR
    var1 = ((var 2 == value) ? ValueIfTrue : ValueIfFalse );


AGlauser@xxxxxxxxxxxx 12/13/2006 9:31:34 AM >>>
Do people like or dislike this type of code:

/free
  var1 = (var2 = value);

  namedIndicator = (var1 = var2);

/end-free

Thanks in advance for any opinions,
Adam



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