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If you're on V5R3 of OS/400 or i5/OS see the %BITXOR() and related built-in
functions. 

-Bob Cozzi
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-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx] On
Behalf Of mgarton@xxxxxxxxxxxxxxx
Sent: Thursday, July 20, 2006 5:46 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Binary Bit Map

Pardon my ignorance, but I haven't worked with binary field much in RPG. I 
have process that send messages via sockets.  The message use a bit map to 
indicate what fields are present in the message.  The bit map is 64 binary 
characters.  So if the first 8 bit were "10000001" fields 1 and 8 are 
utilized.  What I want to know is how to describe the fields for the bit 
map?  Then how do I turn the bit on or off?  Thanks in advance. 


Mark Garton


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