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Learn from history or you are doomed to repeat it. Looking at M$ history you
are doomed to re-write it.

Duane Christen

-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Richter,Steve
Sent: Friday, May 26, 2006 1:43 PM
To: RPG programming on the AS400 / iSeries
Subject: RE: RPG, 10 years from now



-----Original Message-----
From: Scott Klement [mailto:rpg400-l@xxxxxxxxxxxxxxxx]
Sent: Friday, May 26, 2006 1:07 PM
To: RPG programming on the AS400 / iSeries
Subject: Re: RPG, 10 years from now

>a) No PC language (.NET's C#, Visual C, Visual Basic, etc) will still be 
>compatible in 10 years with what you write today.  So, even if the 
>languages still exist, you'll have had to re-write the code, or will be 
>using an unsupported release of the compiler/runtime.

.NET is designed to do just that - provide backward compatibility. Code is
compiled to an intermediate language and the jitter compiles to machine code
the first time it is executed.  Close to what the s/38 did. 

Check out this video of MSFT developer discussing the visual c++.net
compiler.  Within the first 5 minutes he makes reference to the IRP -
intermediate representation of the program ( another s/38 term )
http://channel9.msdn.com/Showpost.aspx?postid=192143

Forget this talk of bringing RPG to other platforms. The thing to do is what
Timothy Pricket Morgan recommends.  Bring .NET to the i5.  Then make RPG CLI
compliant.

-Steve



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