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 >> A calling program must have the EXTPGM (unless directly bound), but the
called program doesn't need to have the EXTPGM on the prototype DSPECS. 

True - but you should always be /COPYing the -same_ proto.  If you hard-code
you completely defeat the parameter validation mechanism provided by
prototyping.

The reason you need it in the caller is that the default for a prototype
that does not match the name of the program being compiled is
Extproc('UPPER_CASE_VERSION_OF_PROTO_NAME').

Always code the EXTPGM. 


Jon Paris
Partner400

www.Partner400.com
www.RPGWorld.com 


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