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Jon Paris wrote:
> 
> I suspect the original example pre-dated the introduction of 1 byte integers
> in RPG IV.  It can be more simply (and directly) coded now with no need for
> an overlay.
> 
>  D IntChar DS
>  D IntNum 3I 0 INZ(0)
> 
> IntChar = X'C0';
> 

It should probably be an unsigned integer though.  X'C0' (b'11000000')
would be a negative integer (-64), but a positive unsigned (192).

  D IntChar DS
  D IntNum 3U 0 INZ(0)

The 2-byte version worked as an integer because the first byte was x'00'
so it was always a positive value.


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