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Sounds reasonable to me.  

Something else to consider is the size of the development budget for
enhancements.  If I'm the RPG development team and have a certain amount to
spend on new enhancements, then I have a decision to make.  Should I spend
my money on creating 10 fully functional enhancements now or 30 somewhat
functional enhancements that can be completed later?  Perhaps completing the
enhancements later allows me to spend money from a different budget?  While
considering this, I must keep in mind the large community of RPG programmers
clamoring for the 75 or so enhancements on my list.  Does putting out the 30
partial enhancements satisfy those programmers more than 10 complete ones? 

Donald R. Fisher, III
Project Manager
Roomstore Furniture Company
(804) 784-7600 extension 2124
DFisher@xxxxxxxxxxxxx


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My guess is that the thinking is to avoid the Master Disaster? The worst
possible scenario would be to introduce a problem that affects a lot of
people.  Gradual change, with each release, allows the disasters to be
minimized and repaired in the natural flow of the releases.  PTFs have got
to be expensive for everyone, right?
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