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That sounds a lot better than coding by hand.  I'll have to take a look
at it.  I'm curious how it handles selective updates and partial key
random access. 


<><><>-----Original Message-----
<><><>From: rpg400-l-bounces@xxxxxxxxxxxx
<><><>[mailto:rpg400-l-bounces@xxxxxxxxxxxx] On Behalf Of Joel Cochran
<><><>Sent: Thursday, September 01, 2005 6:07 AM
<><><>To: RPG programming on the AS400 / iSeries
<><><>Subject: RE: Subprocedure Question
<><><>
<><><>On Thu, 2005-09-01 at 17:38, Joel Fritz wrote:
<><><>> It's just my opinion, but I don't see much benefit in
<><><>externalizing
<><><>> file I/O in RPG.  You have to hard code the file name
<><><>and/or record
<><><>> format name.  It's true you may not have to recompile
<><><>as many programs
<><><>> when you change a file, but there is the effort
<><><>involved in creating
<><><>> the I/O routines. The key is how often files are
<><><>changed vs the effort
<><><>> necessary to create the I/O modules.
<><><>
<><><>I suppose now would be as good a time as any to mention
<><><>that I have a free, open-source tool that will create
<><><>most (if not all, depending on your desired
<><><>sophistication level) of the externalizing I/O routines
<><><>for any physical file.  You may download the tool at
<><><>http://www.rpgbeans.com (it does require the also-free
<><><>but not open-source "xRPG Core Library"
<><><>from http://www.rpgnext.com).
<><><>
<><><>And if you are interested in Encapsulation using RPG and
<><><>Service programs, check out these two articles:
<><><>
<><><>http://www.midrangeserver.com/fhg/fhg072104-story01.html
<><><>http://www.itjungle.com/fhg/fhg011205-story01.html
<><><>
<><><>And for good measure, a link to the rest of my articles
<><><>(should help with questions about binding directories,
<><><>service programs, and such)
<><><>
<><><>http://www.rpgnext.com/tutorials.php
<><><>
<><><>HTH,
<><><>
<><><>Joel Cochran
<><><>http://www.rpgnext.com
<><><>
<><><>

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