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They are identical, because they are both defined in a copy member that is embedded in every RPGIII and RPGIV source. In both members an external datastructure is defined on the same physical file.

If you write a short/simple RPG IV program that contains nothing but the prototype and the call to the RPG III program, does it still fail the same way?

If so, can you post this simplified code so that we can see what the problem is?


My problem is, my manager wants an explication and I really have no idea what happened. He already was skeptic when we started with RPGIV!!! And such things will confirm his opinion ... with RPGIII we'd not get these problems!

I don't see how this could have anything to do with the fact that it's RPGIV. People around the world write programs that call other programs all the time, and they don't have this problem. RPGIV has been used in production in thousands and thousands of shops for more than a decade. Don't you think that they'd have noticed that program calls don't work?

That's why I suggest using a simplified version of the program. If that works, using the prototype, then it's clear that the problem isn't with the language, it's with your code somewhere.

Like I said on the iSeriesNetwork.com forums, it sure sounds like you are corrupting memory somewhere along the line.

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