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Yep. That much I could figure out from the definition. My issue is, and this probably reflects my lack for formal RPG training, is how to prototype what the spec calls for. I have been able to discern from other examples of other prototypes how to code some of the API's. Some others, however, have NO examples and I am left with searching through similar examples looking for a similar prototype so I could code a new API prototype.

For a newbie in RPG and API's this can be a lengthy task.

What I would like is a simple table (with notes!) that says how to code each data type listed in the API.

Pete


rob@xxxxxxxxx wrote:

char(*) means send it a character variable of any length you desire (up to some limitation, you'll probably not need to worry about). All parameters flagged with char(*) are usually followed by a "Length of..." parameter. This "Length of" parameter normally is how much of the previous parameter was I supposed to use. Much like
callp qcmdexc(MyChar : %len(%trim(MyChar)));


Rob Berendt

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