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Hi Bob,

 

      Sorry a correction.

In fact I didn't know if we could use STRISDB for RPG IV programs

This way *STMT gets a credit. 

Thanks a lot for the valuable inputs.

 

Regards,

S.chand

 

 

 

-----------------------------------------

 

date: Thu, 14 Jul 2005 09:54:17 -0500

from: "Bob Cozzi" <cozzi@xxxxxxxxx>

subject: RE: Regarding DBGVIEW(*STMT) in CRTBNRPG

 

You probably could have gotten the answers to most of these questions

yourself in less time than writing the message to the group if you'd
just

started debug on a program...

 

DBGVIEW has a lot of options, but you use the ones you need. If you
don't

want *STMT, don't use it. Most people use *SOURCE or *LIST, some
(foolishly

in my view) use *ALL. 

If DBGVIEW(*STMT) is used, then you can still debug but you don't get to
see

the source, as you read in the documentation. This basically allows you
to

continue to use the OPM debugger (sometimes called the "system
debugger") on

RPGIV programs.

 

OPTION(*SRCSTMT) is preferred in RPG IV. It causes the compiler to
generate

line numbers that typically match that of SEU. Since the compilers were

written by C programmers, they didn't really care about line numbers for

source code, so they wrote compilers that generated crazy line numbering
at

compile time. A large number of RPG programmers complained, and IBM
added

this option to solve the problem.

 

-Bob Cozzi

www.RPGxTools.com

If everything is under control, you are going too slow.

- Mario Andretti

 

 



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