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I prob should have prefaced my concerns with without recompiling everything, how can I find all the occurrences? Yes, I think you're correct in that if the compile blows then I can catch those. I cannot (or don't want to) change a production object with a simple compile though. That's why I thought maybe compiling to QTEMP would be a good catch.

Thanks for the message file name!

Interestingly enough, that message is in the v5r2m0 version and at severity 20. hmmm, why does the same source compile without errs on that version?

Thanks,
Bruce

rob@xxxxxxxxx wrote:
How can you not find them all easily? Did you mean find all members, or all occurrences of the chain within a particular member? My argument is that if the compile blows, you sure can find it quick by seeing the compiler listing. And, since you are only going to change a rpg compiler message, then that's the time to catch it and change it, eh?

Rob Berendt


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