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Do you mean RPG III or RPG IV?
RPG IV supports the "I" data type instead of the "B". Use it and avoid the
sill "B" data type anomaly. 
If you're in RPG III, you're stuck with the problem.
-Bob


-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx [mailto:rpg400-l-bounces@xxxxxxxxxxxx]
On Behalf Of James H H Lampert
Sent: Friday, September 03, 2004 6:26 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Binary variables in RPG

Fellow programmers:

I've recently observed that a 2-byte binary variable that is a field
within a data structure apparently gets clamped to 4 digits, even though
the natural floor and ceiling for a 2-byte signed binary are -32768 and
+32767.

Am I seeing things, or is this how it works in RPG?

And assuming I'm not seeing things, can anybody explain WHY RPG does this,
when no other programming language that I'm aware of (and anybody who's
read one of my diatribes advocating mixed-language programming knows I'm
"aware of" a great many, and fluent to varying degrees in most of them)
does this?

--
JHHL


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