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Joe Pluta wrote:
When converting a C prototype to RPG< it seems to me that "int"
translates to "10i 0".  True?  Not true?  What about "long int" - is
that "20i 0"?  And where does the "u" come into play - is "10u 0"
equivalent to "unsigned int"?

And where, pray tell, is the documentation that outlines this?

Joe

According to Kernighan and Ritchie the implementation-defined limits of a C compiler are contained within the limits.h header file. Short and int should be 2 bytes minimum; long should be 4 bytes minimum.


Joep Beckeringh

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