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<quote Booth, Martin wrote>
The only compelling reason I've ever seen is for ease of maintenance for
non-RPG programmers.  The assumption must be that non-RPG programmers aren't
smart enough to understand the cycle.  I don't happen to accept that
particular assumption.
</quote>

The only compelling reason I've ever seen to use a language that was
designed under the excessively, outdated simple concept of "Input,
Processing, Output", other than for the purpose of honoring the elderly, is
because you can avoid the 'Cycle', and build a programs with a structured
approach, rather than stick to this antiquated method.  Personally,
programming using the cycle is having to re-invent a way to make the cycle
do what you want every time, not the converse.  

I wouldn't be too stupid to learn to re-write this message in Latin, if I
had to learn it, but that would be truly purpose-less in this context, and
by not doing so, it doesn't mean that I am not capable.  


Tony Carolla
MedAmerica Billing Services, Inc.

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