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Bob cozzi wrote:
Tony,
I'd have to both agree and disagree with this one.
I think the use of the *INZSR was very viable in RPGIII and is still viable
today with RPG IV. I've never bought into the notion that just because you can't see the code
in front of you, the feature shouldn't be used. This is the kind of excuse I
hear all the time when I ask people why they avoid /COPY like the plague. Having said that, if I could walking in someone else's shoes for a moment
and suppose I was using another language (primarily) and not familiar with
RPG, then yes, *INZSR would present an interesting learning curve to me. I
would probably spend hours (days?) trying to figure out what the heck was
going on.... But then I'd learn *INZSR and its function and I'd be set for
the rest of my career.



Learning curve for *INZSR? If you can't figure it out in minutes (if not seconds), then you're in the wrong profession. IMO.


If I remember correctly, one of the main reasons justifying the addition of *INZSR to the RPG III language was that there was no way to fully initialize your output fields prior to the first *DETL step of the RPG logic cycle. Now, while there /may/ have been enough users of the RPG logic cycle around at the V2R3 time frame to justify *INZSR, there are certainly a lot fewer cycle users today.

Maybe I'm just in a cranky mood today, but I'm not sure if saving one (1) EXSR statement in the typical RPG program is enough of a reason to justify having a special *INZSR name in the language. (Sure, there's always RESET. But as I suggested earlier, I don't think much of RESET either!)

As someone else mentioned, putting the initialization up front is clearer than putting it lower down amongst the subroutines.

Cheers! Hans



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