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John King wrote:
> 
>  If the driving force behind the RPG enhancements of the past few years
> (procedures, prototypes, long field names, qualified data structures, etc)
> is to allow RPG coders to better and more easily write readable and
> maintainable code, then why on Earth would anyone want to go back to the
> practice of using obscure and obtuse 'shortcut op codes'?
> 

Compare these two,

  1.  arr1(index1) = arr1(index1) + somethingelse
  2.  arr1(index1) += somethingelse

Say it turns out that arr1 should really be arr2:

  1.  arr2(index2) = arr2(index1) + somethingelse
  2.  arr2(index2) = somethingelse

The first one has double the opportunities for error.  More than double
really, because it's unlikely that anyone would get the very first
correction to arr2 wrong.


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