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My understanding of this is the ReadE basically generates the same code as a
Chain.  Chain is a random I/O operator and will not allow record blocking to
occur.  There's a compiler info message about record blocking that
disappears when you use ReadE on a file.

Eric DeLong
Sally Beauty Company
MIS-Project Manager (BSG)
940-898-7863 or ext. 1863



-----Original Message-----
From: Christen, Duane J. [mailto:dchristen@xxxxxxxxxxxxx]
Sent: Monday, September 29, 2003 7:58 AM
To: 'RPG programming on the AS400 / iSeries'
Subject: RE: When is %EOF not an %EOF


Does someone have an explination of the performance difference? 
I can understand that there would be a small performance hit with the ReadE
(< 5%) over Read but >10% just seems wrong.

Duane


-----Original Message-----
From: Joe Pluta [mailto:joepluta@xxxxxxxxxxxxxxxxx]
Sent: Sunday, September 28, 2003 3:04 PM
To: 'RPG programming on the AS400 / iSeries'
Subject: RE: When is %EOF not an %EOF




> From: Joe Pluta
> 
> > From: Booth Martin
> >
> > My experience with readE is that its a pig.
> 
> You're saying that coding READ with an HLL equals comparison in your
> loop runs faster than a READE?

WOW.  I am absolutely floored.  With a single-field key, READ/compare is
about 10% faster than READE.  Who'd'a thunk?



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