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-----Original Message-----
From: rpg400-l-bounces@xxxxxxxxxxxx
[mailto:rpg400-l-bounces@xxxxxxxxxxxx]On Behalf Of Hans
Sent: Tuesday, May 13, 2003 7:40 PM
To: rpg400-l@xxxxxxxxxxxx
Subject: Re: RPG and Web.. (was Using OO concepts in RPG)

>So the relevant question in this RPG mailing list is: "How much should the
>RPG language support internet protocols?". An equivalent question is: "How
>much should C support the IP's?". Neither C nor RPG have any language
>functionality that's of direct interest to the IP's, and why should they?
>More properly, that functionality belongs to API's or function libraries.

Well, there is thread support and the ability of the API to callback into a
rpg appl via procs that run in separate threads.  That enables RPG pgms to
better use what APIs have to offer.

Mix in some mutexs, global variables, and critical sections and you have a
super responsive way to get outside events, like posts to a web server,
handed off to the rpg appl that the event is destined for.

-Steve



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