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Seems to me that information hiding is just implemented better in OO
languages.  Back when I took Data Structures in pretty vanilla Pascal, two
of the key concepts in the course were abstract data types and the black
box.  The language didn't force you to do things that way, it was the honor
system.  <g>  C++ is pretty much on the honor system.

IIRC we had an OO RPG thread a couple of years ago that concentrated on how
to simulate OO constructs in RPG.  Inheritance and polymorphism were the
hard ones.  I think the degree of difficulty was on the same level as
building a car if all you have to start with is some iron ore and charcoal.


> -----Original Message-----
> From: Joe Pluta [mailto:joepluta@xxxxxxxxxxxxxxxxx]
> Sent: Thursday, May 08, 2003 8:43 AM
> To: RPG programming on the AS400 / iSeries
> Subject: RE: back to: improving rpg. was: what is object oriented
> programming
> 
/**************  Huge, Monstrous Snip ********************************/
> 
> To repeat: Information hiding is an OO concept.  Period.
> 
> Anyway, this has once again devolved to watching you avoid saying "I'm
> wrong".  I'm tired and need to do productive things.
> 
> Joe
> 
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