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But doesn't V5R2 deal with being able to convert character to number the way 
people used move?  If that's the case the case then that's all I need.  Until 
we move to V5R2 I'll write a procedure or better yet, if I want to get around 
that TIME issue I talked about, have a global variable in a copy book called 
jobTime and be done with it.  If I want, I'll use MOVE in there <vbg>.

I hated the old cryptic MOVEs anyway.  Searching to see what people were moving 
and chopping off in their own clever way.  As was pointed out previously, I'd 
much rather see a %subst() of exactly what is going on.  

>>I just hate that the compiler team (and evidentlhy a lot of
>>people on this list) thinks it's their job to force me to decide between the
>>two.  

I would never think to tell someone what they had to code in, but at the same 
time I don't want to be 'held back' because the programmer next to me can't 
find the time to do the 2 hour learning curve to discover /free.  


-----Original Message-----
From: Joe Pluta [mailto:joepluta@xxxxxxxxxxxxxxxxx]
Sent: Monday, April 28, 2003 11:33 AM
To: RPG programming on the AS400 / iSeries
Subject: RE: Free Form RPG Opinions Wanted


> From: Bartell, Aaron L.
>
> I just don't see how we can even be disagreeing on this point when you
> constantly bring up that you have written all these books and
> software.  It just doesn't make sense. . .

You always miss the point, Aaron: I have no problem with new capabilities,
my big problem is with the loss of the old capability, namely the MOVE
instruction.

It doesn't make sense that I should have to lose the capability of MOVE in
order to get the features of free-format, that's all I'm saying.  And I'm
saying that with a little bit of effort, IBM could give us the best of both
worlds.

I have no problem with new features.  I also have no problems with the old
features.  I just hate that the compiler team (and evidentlhy a lot of
people on this list) thinks it's their job to force me to decide between the
two.  And no, mixed-mode is not an acceptable strategic alternative.

Joe

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