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Joe,
Here's what we use where some programmers use CrtBndRpg and some use
CrtxxxMod and CrtPgm:

 /If defined(*CRTBNDRPG)                                               
H ActGrp(     QILE                                                )    
H DftActGrp(  *NO                                                 )    
 /endif                                                                
H AlwNull(    *USRCTL                                             )    
H BndDir(    'QC2LE' : 'LINBNDDIR '                               )    
H Copyright( 'Lincare Holdings, Inc., 2003                      ' )    
H Debug(      *YES                                                )    
H ExtBinInt(  *YES                                                )    
H FixNbr(     *NOZONED : *NOINPUTPACKED                           )    
H Option(     *SRCSTMT : *NODEBUGIO : *SHOWCPY : *NOSHOWSKP       )    
H Text(      'Exit Point Program for QIBM_QZDA_INIT             ' )    
H TimFmt(     *HMS                                                )    
H TruncNbr(   *NO                                                 )     

> -----Original Message-----
> From: Joe Pluta [SMTP:joepluta@PlutaBrothers.com]
> Sent: Friday, January 31, 2003 11:46 AM
> To:   RPG programming on the AS400 / iSeries
> Subject:      CRTBNDRPG, ACTGRP and the H spec
> 
> Okay, now that I've upgraded to V5R1, I got rid of some of my old standby
> commands in my user system library.  This included my special version of
> CRTBNDRPG, which had DFTACTGRP(*NO) specified.
> 
> Now, I figured I could avoid this by simply specifying an ACTGRP(xxx) in
> my
> H spec, but the compiler bombs.  Evidently the ACTGRP(xxx) keyword isn't
> enough to override the CRTBNDRPG's default setting of DFTACTGRP(*YES).
> 
> This stinks.
> 
> So, do I have to know ahead of time whether a program is meant to be in
> the
> activation group, and execute a different compile command (setting
> DFTACTGRP
> to either *YES or *NO) depending on how the program is meant to run?
> 
> This seems to be a pain in the butt.  If I go to the trouble of specifying
> the keyword in the H spec, you'd think that would override any defaults
> the
> compiler might have.
> 
> Anyway, bottom line: do I have to go re-add my CRTBNDRPG command in
> PBDUTIL
> to have DFTACTGRP(*NO)?
> 
> Joe
> 
> _______________________________________________
> This is the RPG programming on the AS400 / iSeries (RPG400-L) mailing list
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