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Ah.... Someone must have changed the compiler defaults to TRUNCNBR(*NO).  I
remember being very frustrated with this issue for a while.  I'm still
leaning toward trying to make this a shop standard.  I've also been bit by
the (cant remember the name) data area that applies compiler defaults.  As I
recall, this was a work-around that IBM provided early in V4, which was
replaced by new control spec options in later releases.....  Applying the
control spec options fixes these problems nicely.

Eric DeLong
Sally Beauty Company
MIS-Sr. Programmer/Analyst
940-898-7863 or ext. 1863



-----Original Message-----
From: Jon Paris [mailto:Jon.Paris@Partner400.com]
Sent: Wednesday, March 06, 2002 10:58 AM
To: rpg400-l@midrange.com
Subject: Activation groups for beginners


 >> Numeric truncation - Like it or not, some programmers have come to
depend on the old truncation rules.  ...... For maximum compatibility, use
control spec TRUNCNBR(*YES) to restore the old rules for the initial
conversion.

"Restore" is not the right word here.  TRUNCNBR(*YES) is the default
behavior for RPG IV and always has been.  It is only on EVAL that you get an
error - ADD, MULT etc. behave the way they always have.  The *NO option was
introduced (V4R2?) for those who preferred truncation to cause an error the
way that EVAL does.

The other thing I might add to your list is that most people find *RESDECPOS
to be a useful default option when first using expressions because it uses
what (in my opinion) are more sensible rules when deciding the size of
intermediate results.

Jon Paris
Partner400


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