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Nelson,

You and me both. If you find something send me an email, as I do
incorporate edits in to upcoming editions, and if you consider it is a
what? 600+ page tome typos are bound to occur.

Bob Cozzi
cozzi@rpgiv.com
Visit the on-line  Midrange  Developer  forum at: http://www.rpgiv.com


> -----Original Message-----
> From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]
On
> Behalf Of Smith, Nelson
> Sent: Thursday, February 28, 2002 4:22 PM
> To: 'rpg400-l@midrange.com'
> Subject: RE: Great article concerning Dynamic arrays
>
> Not saying it's perfect (I have found a few typos.....sorry, Bob), but
it is
> the first thing I reach for when I have a coding question.
>
> > -----Original Message-----
> > From:       rob@dekko.com [SMTP:rob@dekko.com]
> > Sent:       Thursday, February 28, 2002 3:07 PM
> > To: rpg400-l@midrange.com
> > Subject:    RE: Great article concerning Dynamic arrays
> >
> >
> > Would you buy a book from someone who refuses to use many of the new
> > features?
> > How would it have style samples of free format when the author
refuses to
> > use free format?  Great theory, but what about in practice?
> >
> >
> > Rob Berendt
> > --
> > "They that can give up essential liberty to obtain a little
temporary
> > safety deserve neither liberty nor safety."
> > Benjamin Franklin
> >
> >
> >
> >                     "Smith, Nelson"
> >                     <NSmith@lincare.c       To:
> > "'rpg400-l@midrange.com'" <rpg400-l@midrange.com>
> >                     om>                     cc:
> >                     Sent by:                Fax to:
> >                     rpg400-l-admin@mi       Subject:     RE: Great
article
> > concerning Dynamic arrays
> >                     drange.com
> >
> >
> >                     02/28/2002 02:29
> >                     PM
> >                     Please respond to
> >                     rpg400-l
> >
> >
> >
> >
> >
> >
> > Speaking of which, there's been so many changes through V5, isn't
about
> > time
> > for an update to your RPGIV book?  Mine getting pretty raggedity,
anyway.
> >
> > > -----Original Message-----
> > > From:         Bob Cozzi (RPGIV) [SMTP:cozzi@rpgiv.com]
> > > Sent:         Thursday, February 28, 2002 12:42 PM
> > > To:           rpg400-l@midrange.com
> > > Subject:           RE: Great article concerning Dynamic arrays
> > >
> > > Thanks Aaron (the check is in the mail! <g>).
> > >
> > > Bob Cozzi
> > > cozzi@rpgiv.com
> > > Visit the on-line  Midrange  Developer  forum at:
http://www.rpgiv.com
> > >
> > >
> > > > -----Original Message-----
> > > > From: rpg400-l-admin@midrange.com
[mailto:rpg400-l-admin@midrange.com]
> > > On
> > > > Behalf Of Bartell, Aaron L. (TC)
> > > > Sent: Thursday, February 28, 2002 10:59 AM
> > > > To: 'rpg400-l@midrange.com'
> > > > Subject: Great article concerning Dynamic arrays
> > > >
> > > > I just read a great article on MCPress' site that Bob Cozzi
wrote and
> > > it
> > > > gave me a great understanding of what the ALLOC and REALLOC do
and how
> > > > pointers are working underneath the covers.  Great article Bob!
> > > >
> > > > Here is the link for anyone wishing to read:
> > > > http://www.mcpressonline.com/mc?1@@.4d91df45
> > > >
> > > > Aaron Bartell
> > > >
> > > >
> > > > -----Original Message-----
> > > > From: Hillier, Martin [mailto:Martin.Hillier@Mattel.com]
> > > > Sent: Thursday, February 28, 2002 10:54 AM
> > > > To: 'rpg400-l@midrange.com'
> > > > Subject: RE: Triggers...
> > > >
> > > >
> > > > This message is in MIME format. Since your mail reader does not
> > > understand
> > > > this format, some or all of this message may not be legible.
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Sorry John,
> > > >
> > > > You are correct - except its an *AFTER trigger. The problem was
that
> > > the
> > > > delelopment library had an old version of the trigger.
> > > >
> > > > Programmer error. I rebound the source and everything works just
fine.
> > > Sorry
> > > > for wasting your time.
> > > >
> > > > Thanks,
> > > >        Martin
> > > >
> > > > -----Original Message-----
> > > > From: John Taylor [mailto:jtaylor@rpg2java.com]
> > > > Sent: 28 February 2002 16:36
> > > > To: rpg400-l@midrange.com
> > > > Subject: Re: Triggers...
> > > >
> > > >
> > > >
> > > > Sorry Martin, I don't think I understand what you're trying to
do.
> > > >
> > > > Upon reading your description a second time, it now sounds like
you
> > > have a
> > > > *BEFORE add/update trigger specified with *ALWRPTCHG(*YES), in
which
> > > you are
> > > > trying to add/insert a different sub-total record within the
same
> > > file. Is
> > > > that correct, or way off base?
> > > >
> > > >
> > > > John Taylor
> > > >
> > > >
> > > > ----- Original Message -----
> > > > From: "Hillier, Martin" <Martin.Hillier@Mattel.com>
> > > > To: <rpg400-l@midrange.com>
> > > > Sent: Thursday, February 28, 2002 9:05 AM
> > > > Subject: RE: Triggers...
> > > >
> > > >
> > > > > This message is in MIME format. Since your mail reader does
not
> > > understand
> > > > > this format, some or all of this message may not be legible.
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > Hi John,
> > > > > My problem isnt with the recursive call (Yet!) , but that I
cannot
> > > > > seem to update any records in the trigger program apart from
the one
> > > that
> > > > > originally evoked the trigger.
> > > > >
> > > > > If i do not specify Allow Repeated change(*YES) on the
trigger, the
> > > > trigger
> > > > > program crashes with a record lock on the original record.
With it
> > > on
> > > > *YES,
> > > > > the original record is updated. In both cases the key used to
get
> > > the
> > > > record
> > > > > for update in the trigger program is different to that of the
> > > original
> > > > > record.
> > > > >
> > > > > Thanks,
> > > > > Martin
> > > >
> > > >
> > > > _______________________________________________
> > > > This is the RPG programming on the AS400 / iSeries (RPG400-L)
mailing
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> >
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