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I have never tried this, but could you run a c/l command in your rpg to do
the dlyjob command?
Rather "messy" and it may not work - So

You could use a dataq, your rpg could submit a c/l with the dlyjob that
writes to
a dataq, and then checks for something to end (you really don't want a NEP
running do you)
and then your rpg program could receive the dataq with a wait time, if you
so desire, or leave
it at zero and let the c/l do the write to dataq with it's dlyjob.

HTH
Mark

-----Original Message-----
From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]On
Behalf Of Smith, Nelson
Sent: Wednesday, February 27, 2002 8:32 AM
To: rpg400-l@midrange.com
Subject: Timing loop


What's the best way to implement a timing loop in RPG without creating
another CFINT that would eat up the system?  i.e. I would like to wait 5
seconds and retry something, but I don't want to be testing the time every
.000001 microseconds (or however fast a loop would execute) to see if 5
seconds has passed or not.

Nelson Smith, CDP, CCP
IBM Certified Specialist
AS400 RPG IV Programmer
(727) 431-8243
(800) 284-2006

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