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I guess I fall between a and b.  I was taught to program in Pascal and C
where pointers and dynamic memory allocation are considered basic tools.  I
immediately got a job writing RPG and spent the next several years learning
how to do things without pointers and dynamic memory allocation.  I find I
use pointers very little, but I have several programs in production that use
the c bsearch() and one or two that use dynamically sized arrays.  I've
tried qsort(), but haven't seen a situation where it has a substantial
advantage over sorta. I think if we had typed pointers and user defined data
types in RPG I'd use pointers more because it makes pointer arithmetic a lot
simpler (i.e. less typing) to code. <g>

Anyone out there used trees or recursion?  (I sure haven't. <g>)

> -----Original Message-----
> From: Simon Coulter [mailto:shc@flybynight.com.au]
> Sent: Tuesday, January 15, 2002 12:34 AM
> To: rpg400-l@midrange.com
> Subject: Re: Adding pointers to RPG language.
>
/***************  Big Snip  ************************************/
>       a) Understand and use this stuff when required
>       b) Have heard of it and would like to try it out
>       c) Have heard of it and wouldn't go anywhere near it
>       d) Have no idea what I'm talking about :)
>
> Regards,
> Simon Coulter.
>


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