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I am the Idiot who asked about how to use pointers in RPG for a
linked list...

I will use find another way since there has been so much discussion
of how bad it is to use ponters in RPG unless you are calling API's

I will find another way to code my program. (I in fact have already
found it).

My true goal was to get used to using pointers in a fairly straightforward
way a linked list and I have done that. (with the use of Joel's example
last week)
I am now of the understanding that what I thought would be a more effecient
model (in my mind) would be overkill and may just confuse other developers
coming behind me.
I found the use of pointers for a simple linked list to be pretty easy(
even easier than
a file in Qtemp) but with all of the bashing I am giving in...

in fact the advice from Hans was good, because I was so bent on learning
how to do
something I did not notice the more simple method in the program already...
(burried in a monolithic dtraight line program) I have put the exesting
code int
a subroutine and just call it when I need it... see how simple

Thanks for the reality check Hans and stop lamenting on my wanting to
create a linked list..

:->



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