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Actually, they didn't. B data types can be either 4 or 9 digits in
length. A 4-digit B data type is an 16-bit integer (Int2) a 9-digit B
data type is a 32-bit integer (int4).  The way you declare an Int2 in
RPG IV is 5i0, the way you declare an Int4 in RPG IV is 10i0, the way
you declare an Int8 in RPG IV is 20i0.  There's also an Int1, 8-bit
integer that you can declare as 3i0.


Bob Cozzi
cozzi@rpgiv.com
Visit the new on-line iSeries Forums at: http://www.rpgiv.com/forum

> -----Original Message-----
> From: rpg400-l-admin@midrange.com [mailto:rpg400-l-admin@midrange.com]
On
> Behalf Of Scott Klement
> Sent: Tuesday, December 11, 2001 11:55 PM
> To: rpg400-l@midrange.com
> Subject: RE: Prototype for a command parameter.
>
>
> Oh, yes... I knew they added 8-bit integer fields, but I didn't
realize
> that they continued to expand the (worthless) "B" data type to 8-bits
as
> well.
>
> (Or, more correctly, it didn't occur to me to check that...)
>
> Thanks for pointing it out!
>
> On Tue, 11 Dec 2001, David Morris wrote:
>
> > Scot,
> >
> > Actually, you can define a 2B 0 field; it simply restricts the range
> > of values that are valid in the field to -99 through 99. Never tried
> > it though and I bet that nine times out of ten  when it is used, it
is
> > a
> > mistake.
> >
> > David Morris
> >
> > >>> klemscot@klements.com 12/11/01 03:35PM >>>
> >
> > There is no "2B 0".   If you mean "4B 0" (which is 2 bytes long, but
4
> > digits) then yes, they are very close to the same thing, except that
> > the
> > "B" data type arbitrarily chops the number off at 4 decimal digits,
> > while
> > the "I" data type allows the full 16 binary digits.
> >
>
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