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Nigel Dorsett wrote:

> I would be grateful for any information explaining how to/reason
> to use and
> advantages  of the type of compiler option below,used in RPG PGMs
> and where
> to get more information. I can find no info regarding %CRT% in any of the
> manuals.
>
>  *
>  *%CRT% CRTBNDRPG  PGM(&PL/&N) SRCFILE(&SL/&F) SRCMBR(&N) +
>  *%CRT%              DBGVIEW(*LIST)
>

This looks similar to the "scheme" I use. I still use the "programmer menu"
with an exit program (option 3). The exit program retrieves compile options
from source comments and add them to the command string before submitting
the compile job.




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